On their way to investigate a mysterious comms disturbance, the Pathfinder team is caught in a hyperspace abnormality! As the abnormality and its monstrous inhabitants threaten to trap the Pathfinders forever, they send a desperate distress call into the galaxy... and the answer comes in the form of a fan-favorite High Republic character! Can the team escape before they are lost to the darkness between the stars? -- Return to the High Republic! Set 20 years after the end of Phase II, when Republic Pathfinders explored the furthest, and most dangerous, reaches of the galaxy! -- Six-issue series.